For my wife’s birthday this year, I created a prototype of a small game-like 3D environment that she could “walk around” in using the keyboard and mouse. The idea was to have an “exhibit” for each year we have known each other, consisting of a few photos from that year as well as a short… Continue reading Dipping the feet in the game design pond
2 + 2 with neural networks
Some weeks ago, I was at a get together with my old university friends that we call “the hack day”. It usually revolves around drinking lots of coffee and soft drinks, eating loads of chips and candy, as well as working on the occasional masterpiece project like Zombie Hugs. At the end of the day,… Continue reading 2 + 2 with neural networks
Generating cartoon avatars with GANs
You might have heard of Deepfakes, which are images or videos where someone’s face is replaced by another person’s face. There are various techniques for creating Deepfakes, one of them being Generative Adversarial Networks (GANs). A GAN is a type of neural network that can generate realistic data from random input data. When used for… Continue reading Generating cartoon avatars with GANs
80/20 and data science
“20% of the task took 80% of the time”. If you have ever heard someone say that, you probably know about the so-called 80/20 rule, also known as the Pareto principle. The principle is based on the observation that “for many events, roughly 80% of the effects come from 20% of the causes.”. As an… Continue reading 80/20 and data science
Neurons spike back
Neurons Spike Back (https://neurovenge.antonomase.fr/) was featured in the latest data science weekly newsletter. I would normally pass on such long articles, but the history of AI is interesting, so I gave it a shot. Reading the paper felt like a marathon, and I only completed it through sheer force of will, lots of coffee, and… Continue reading Neurons spike back